![]() ![]() There are additional tools that can be used to control how your Geometry Collections are destroyed including the Connection Graph (how the fractured pieces of a Geometry Collection are connected to one another), and Fields (a method in which to directly interact with and control fractured pieces).ĭepending on which build you choose to use, you may not need to enable the Chaos plugin. The system relies on Geometry Collections (to define items to be destroyed), Fracturing (to define how Geometry Collections are destroyed), and Clustering (to define the varying levels in which to break apart Geometry Collections). In addition to great-looking visuals, the system is optimized for performance, and grants artists and designers more control over content creation. ![]() The Chaos Destruction system is a collection of tools within Unreal Engine 4 (UE4) that can be used to achieve cinematic-quality levels of destruction in real time. ![]()
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